Explaining What Role-playing Games Are
Last Thursday, Wittenberg University had their annual Student Activities Fair. In this event, each of the university student organizations has a table to present their organization and get interested students (mostly Freshmen) to sign up on their mailing lists. I was at the table for the Wittenberg Role-playing Guild, which plays role-playing games, has board game nights every Saturday, and has a loyal group of Magic: The Gathering players. Explaining board game nights to Freshmen was easy enough and Magic players already know if they are Magic players. But I ran into a recurring problem that I’ve never been able to resolve: I couldn’t find a good way of trying to succinctly explain to the Freshmen what exactly a tabletop role-playing game is.
First, let’s look at the Wikipedia definition of a tabletop role-playing game:
A tabletop role-playing game or pen-and-paper role-playing game is a form of role-playing game (RPG) in which the participants describe their characters’ actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.
Everything about that definition is true, but it’s rather technical and can still be confusing to someone who has never heard of an RPG before. The core of the problem seems to be that people don’t really have a good frame of reference for what an RPG is, and thus it’s difficult to succinctly describe to someone unfamiliar with it.
I’ve seen explanations that try to create a frame of reference by expanding on the definition of board games. For instance, a tabletop RPG could be described as Clue where players give Miss Scarlet and Colonel Mustard personalities and have discussions as they are completing their objective. I’ve also heard recently that “it’s like Inception” where one person is creating the dream world and other people are going inside of it (and no, I still haven’t actually seen that movie yet). Both of these can be good definitions, but I don’t think they’re perfect because they focus on one aspect of an RPG while ignoring others, thus not giving a full picture.
Another problem is that sometimes they have the wrong frame of reference. I’ve met people who think it’s like World of Warcraft (which is technically a computer RPG). I’ve also had people think that when I say “role-playing game,” I mean dressing up in a costume, wielding a foam sword, and heading out to a forest to beat up similarly dressed people (that would be a Live Action Role-playing Game, or LARP). Unfortunately, these preconceived notions can be a barrier when trying to explain what a tabletop RPG is.
During the Student Activities Fair, I kind of sidestepped the problem by talking about the different RPGs that are out there (i.e. not just Dungeons & Dragons!) in the hopes that they would be interested in playing a game involving a genre they might be interested in. Still, I really want to find a great elevator pitch explanation of what a tabletop role-playing game is. It needs to be short, doesn’t require prior knowledge, and can clearly and accurately describe what a tabletop role-playing game is. Bonus points if it doesn’t leave the listener wondering if it’s like a computer RPG or a LARP.
If any of you have one, I’d love to hear it!