Linear Wizards, Quadratic Warriors
Nope, the title is not a typo. I’m talking about the problem of linear wizards versus quadratic warriors. Sure, the other way around gets a lot of publicity, especially with Dungeons & Dragons 3.x and Pathfinder. And indeed, it is a problem when high levels warriors stab an enemy and only dealing a quarter damage while wizards conjure a firey malestrom that outright kills all the enemies.
But that pales in comparison to the travesty of linear wizards and quadratic warriors! I mean, what good is it to spend years with your nose in a book studying cantrips if your warrior counterparts are slaying gods? These problems do crop up occasionally in roleplaying games, but they are much more prevalent in other forms of media.
Conan the Barbarian for instance has warrior classes being severely overpowered compared to magic users. They have to spend days of preparation and ritual in order to pull of magic (although it can be impressive at times). But in combat, they’re just normal people in a robe that Conan can kill without them so much as get off a magic missile! Apparently in some of the later books, magic is said to be declining due to Conan setting up a kingdom based on logic and reason (or something). So Conan’s power grows while wizards’ power actually shrinks!
Lord of the Rings codifies the problem pretty well. Let’s face it; Gandalf did diddly squat with his magic throughout the series. He starts off by telekinetically shoving Saruman off his feet and using a Light cantrip in Moria. As he levels up in the series, he gains the ability to shine a magic flashlight against the Ringwraith to scare them off. You could blame this on the XP tax of getting resurrected, and in all fairness, he did manage to pull off exorcising Saruman from Theoden who seems considerably more powerful, but even still, Gandalf’s feats of magic are pretty weak.
Compare this to the warriors in the series. Gimli and Legolas start off killing just a few orcs in Moria, then advance to swathing through dozens and dozens of orcs on the battlefield, not to mention taking down an entire oliphaunt. Aragorn levels up to the point where he can take advantage of the Followers provided by AD&D 2nd Edition rules and gains an entire army of soldiers as well as an undead army, not to mention gains a fair amount of prowess in battle on his own. Even Merry managed to level up enough to be able to kill the Witch-King himself (which is even more ironic considering that a scene from the Extended Edition shows that the Witch-King handed it to Gandalf earlier in the film).
In fact, the only way that Gandalf is able to do anything remotely effective is to switch to his sword and become more like a warrior. He fights in battle this way and even kills the Balrog not by using his magic, but by stabbing it repeatedly. Clearly, Lord of the Rings has a problem with Gandalf advancing linearly (or flatlining) and everybody else quadratically outpacing him.
I’m really surprised that this glaring issue hasn’t received more attention. The various Lord of the Rings RPGs figured that nobody would want to play a wizard so they just make everyone the overpowered warriors. Star Wars: Edge of the Empire makes bounty hunters and smugglers pretty effective so I have to as: will they overshadow Jedi? Superheroes games like Mutants & Masterminds or even the Platinum Warlock’s own Cold Steel Wardens falls into this trap with Batman-type martial superheroes being on par with, if not superior to the X-Men?
We as gamers need to fight back! If you’re against linear warriors and quadratic wizards, then be concerned that the pendulum doesn’t swing to far and we wind up with linear wizards and quadratic warriors!
And yes, this is all a parody.