Kobold Enterprise is hosting this month’s blog carnival where they ask about Epic Moments of GMing. As it turns out, I had one just last weekend at WittCon X hosted by the Wittenberg Roleplaying Guild! You see, I was part of a game run by this GM:

Steve the Badger

That’s right, I was part of a game that was GMed by Steve, the adorable stuffed animal mascot and patron deity (long story, described here) of the Wittenberg Roleplaying Guild. Basically, Steve came up with the game and didn’t tell even me about what sort of game he was running. Because he can’t speak, Steve required players to ask him questions about their situation, but of course he knew what sort of questions they might ask and anticipated their responses, giving them answers that fit his storyline.

I should mention that you should pay no attention to the man behind the GM screen who is occasionally rolling dice as part of the Mythic GM Emulator, a tool for creating scenarios on the fly as if a GM was there. You ask questions, roll dice to see the results, and then figure out what the results mean in the context of the situation. From time to time, random events happen that affect the story. But yeah, pay no attention to that man behind the GM screen. Steve planned the whole thing, not me.

The game was very over the top by design. It was used with the Risus system and any sort of character was allowed (we had characters such as a Robot with Heart, an SMG-Wielding Squid, and literally an average John Doe). The tone was designed to be frivolous and the game was only scheduled for one hour, so things got a bit wild as you’ll see.

The first session he ran was definitely the more interesting one. It turns out that Steve’s treasure was actually his girlfriend (none of us knew about her!) who had been kidnapped. She was trapped inside of a well just down the street, but this well had a number of very clever traps including a machine gun and illusion-producing machinery. On the way, the heroes met guild member Andy K. who gave them the sage advice to just beat stuff up in order to save Steve’s girlfriend.

The Man Behind the GM Screen: Time for a random event: Positive NPC. So someone is here to help you.

Player 1: Is he powerful? [Steve shakes head yes]

Player 2: Is he someone we know? Is he in the Roleplaying Guild? [yes]

Player 1: Is he Andy K? [definite yes]

Player 2: [after much laugher] Is he going to join us? [no]

Player 1: Does he have some advice for us?

The Man Behind the GM Screen: [rolls] Increase warfare.

Player 1: So I guess he’s telling us to just beat stuff up! Thanks Andy!

TMNT DonatelloAfter fleeing from the machine guns and dropping into the well, the heroes discovered that although there wasn’t a mutant race down there, there was one mutant: Donatello from the Teenage Mutant Ninja Turtles. He told them that a crocodile, who was a leader of the mafia, had eaten the other Ninja Turtles and was holding Steve’s girlfriend hostage. So the heroes set off to stop him.

When they arrived, they discovered a crocodile in a pinstripe suit smoking a cigar. John Doe tried to fight him, but unfortunately got swallowed, only to find the other Teenage Mutant Ninja Turtles inside!

Player 1: I try and stab him [dice get rolled]

The Man Behind the GM Screen: As you move into stab him, he opens his mouth and completely swallows you. Oh look, doubles on the roll so another random event. [rolls] Another positive NPC. Hmm…

Player 1: Didn’t we establish earlier that the other Teenage Mutant Ninja Turtles got eaten?

[Everyone realizes what this means and laughs!]

The Man Behind the GM Screen: Alright, so Steve says that you discover the remaining three Teenage Mutant Ninja Turtles inside. Wow, great planning Steve!

While the robot cut up the crocodile’s pinstripe suit and cigar in order to throw him off his game, John Doe tried to convince the Turtles that he was an innocent civilian and they had to rescue him. This gave them enough motivation to help break him out and defeat the croc once and for all. They rescued Steve’s girlfriend and saved the day!

The second session had some interesting moments, such as a whole band of bureaucrats guarding a phylactery containing Steve’s enlightenment. Across the two sessions, I had a lot of fun having a stuffed animal GMing the game and I was surprised at how cohesive his game wound up being. I’m sure that this will be a game that we’ll be talking about for years. Ultimately, an epic GM moment!