Gaming Tips from Lego The Lord of the Rings
While at the public library I’m spending my AmeriCorps service year at, I ran into the Lego Lord of the Rings video game. I’d played the first two Lego Star Wars games with my brother years ago and, after getting a chance to play it for just a little bit, decided it was so much fun that I would get the game myself! I destroyed the Ring, got all the mithril bricks, rounded up all the characters, and proudly achieved 100% completion. I’d say it was well worth it!
But that doesn’t explain the offbeat title of this blog post. Can a video game like Lego Lord of the Rings really teach us tips about how to play roleplaying games? Absolutely!
Have Some Fun on a Serious Quest
The Lego series by TT Games is noted for their humorous spin on the movies they represent. Lego Lord of the Rings continues this tradition by throwing in some humor. Sure, part of it is to entertain little kids, but part of it is just to make the game more fun to play.
One of my favorite things is the running gag with Eowyn wanting to fight, but not being allowed to. For instance, when the Wargs attack, Eowyn excitedly pulls out a sword and…
Sound like any players you know? A battle comes up, but they don’t get to fight and they get mad.
There was also some outright absurdity. While Boromir is trying to steal the Ring from Frodo at Amon Hen, Frodo builds a catapult in order to fire off a stone and distract him. Eomer’s horsemen do kind of a synchronized dance as they circle around Aragorn, Gimli, and Legolas. Lurtz keeps firing arrows at Boromir, but when he runs out and he’s still not dead, he switches to some unorthodox ammo like brooms, bananas, and chickens.
I say embrace it. Let these things be fun. Sure, the quest can be serious and the stakes be the fate of the world, but ultimately roleplaying games are about having fun. Sure you don’t have to actually let them fire off bananas, but at least let them entertain the idea!
And for added fun, throw in a Mithril Disco Phial!
Non-Combat Diversions are Good
There are some interesting diversions in Lego Lord of the Rings. For instance, the Pass of Caradhras involves causing avalanches in order to clear rocks that block the way. Freeing Theoden from Saruman’s hold requires building traps to catch Grima Wormtongue so he won’t disrupt Gandalf. Camping on Weathertop leads to finding firewood and gathering food so that the Hobbits can cook up something to eat. I’ve actually had some games where what they’re making for dinner (complete with a Cooking roll for the quality) is actually a really fun moment in the session. Let this happen and enjoy it!
Sometimes Not Fighting is Just as Interesting
The second level (after the Prologue level involving Isildur defeating Sauron) features the four Hobbits spending most of the level avoiding the Black Rider on their way to Brandybuck Ferry. This means tossing rocks at branches, stirring up bees, and even lighting a bridge on fire. I found this to be pretty interesting overall. This was an enemy that couldn’t be defeated, so clever methods had to be devised in order to avoid it.
I think we need more of that in roleplaying games. Sometimes I think we get stuck in the D&D mentality of kicking down the door and killing everything inside (while also expecting it to be level-appropriate enemies). But interesting scenarios can happen when you are up against even just one enemy that is way out of your league and you need to think of some creative means of avoiding it.
It’s Okay to Split the Party to Pursue Different Objectvies
After Amon Hen, there are two groups of characters traveling simultaneously: Frodo & Sam and Aragorn, Gimli, & Legolas. You can swap between the two at will and continue with their stories and sometimes this is necessary. Personally, I think that there is no problem at all with separating the party like this if they are working towards a common goal. Indeed, this is most obvious at the end where Aragorn leads an attack on the Black Gate solely for the purpose of aiding Frodo and Sam.
I plan to write about this more at some point in the future (perhaps more officially than in a blog), but I think it would be really interesting to have a campaign where your party splits and then occasionally you swap back and forth between two sets of characters each working towards their own goals. Splitting the party to pursue different objectives can be a very interesting way to have a campaign become a saga.
Large Parties are Lots of Fun!
I think one of my favorite parts of the game was right after Rivendell when you had a grand total of nine in your party. And Lego Lord of the Rings didn’t skimp on that, no you have eight people following the lead character around on the overworld! It was a lot of fun walking around Middle Earth and switching between characters to use their special abilities and grab the goodies scattered all around. And levels like the Mines of Moria were really epic having a group just as large working together to fight off Orcs.
I definitely like having large parties because it makes things seem more epic. Granted, you probably need a system that can support it. I’ve found that Savage Worlds scales pretty well with larger groups, especially if many of the extras are, well, Extras. Dungeons & Dragons is usually okay if you just add one or two (under the players’ control, it’s no fun if the DM is rolling the dice!) but can still be somewhat cumbersome. Still, if you can pull it off, it can make things much more interesting.
The final lesson is to allow for lots of exploration! Unlike previous Lego games where you have a central “hub” (such as the Mos Eisley Cantina), Lego Lord of the Rings takes place all over Middle Earth. You start in Hobbiton and throughout the course of the game you travel all the way to Mordor (of course, one does not simply walk into Mordor!). Getting from here to there over a perilous journey can be one of the more interesting parts of a roleplaying game. In fact it’s one thing that I think The One Ring does especially well (as described in my previous review).
So there you have it, several lessons in roleplaying games that a video game taught us. Isn’t that cool?