Journeyman GM 100th Blog Post Retrospective
It’s a bit overdue, but it’s time to celebrate the 100th blog post of Journeyman GM! I started this blog almost two years ago and have written quite a bit on it. So I wanted to do a retrospective of my favorite blog posts.
RPG Thoughts & Theory
Quite a bit of what I wrote were ramblings, discussions, and other fun discourses about certain aspects of roleplaying games. Some of my absolute favorite articles on this site came from that, and I hope you’ll agree. Here are 5 of my favorites:
- The Seven Deadly Sins of GMing: An article about how not to GM a game, presented in a way that fit extremely well with the traditional Seven Deadly Sins.
- The Price of Power: A discussion on how to create one of my favorite conflicts in roleplaying games.
- Thoughts on Climactic Battles: In which I take the final battle in Harry Potter and the Deathly Hollows Part 2 and extract a lot of really useful advice for GMing epic endings. I think this was maybe my most underrated blog post.
- GMs to Love, GMs to Hate: Stories of the absolute best—and absolute worst—GMs I’ve ever had.
- Are Arbitrary Mechanics Part of a Setting’s Feel?: In which I go really meta and see if which dice you roll affects the story your are trying to tell.
I didn’t do too many reviews on this site, but I was pretty proud of the ones I did. Here are the ones that I was especially proud of:
- A Review of Some Christmas Scenarios: In which I decided to bring some holiday cheer by covering scenarios from a variety of systems.
- Random Story Generators: Three different products to get your story ideas flowing, which I still use to this day
- Review of Mongoose Traveller, Part 1 and Part 2: One of my most in-depth reviews describing one of the most original roleplaying game systems ever made.
- The One Ring: Adventures Over the Edge of the Wild: Another review I’m proud of because I was able to make lots of comparisons to the source material and how it worked in an RPG.
I’ve heard it said that every RPG blog really just wants to tell you about their character. Maybe there’s some truth to that, and I’ve had a fair share of ones that talk about the games I’ve either played in or run. Here are a few of my favorites:
- Night Train Writeup: The longest post I ever wrote where I describe, in great detail, how a group of congoers won the coveted “I Survived the Night Train badge.”
- When a Stuffed Animal GMs a Game: How a game turned out when Steve, the stuff badger, ran a game.
- Supers, Nazis, and Stick Figures: An entire game session, summed up in one picture.
- When You Give a Posse Dynamite: How the entire Deadlands metaplot got thrown way off the rails by a couple well-placed sticks of dynamite.
- Facing the Impossible: My favorite type of game, where I pit the players against an impossible situation and they win!
And now I have to bring up some sad news. This 100th post retrospective also marks the end of regularly scheduled postings on The Journeyman GM for the foreseeable future. Lately work for Journeyman Games and other commitments have taken the time I needed to write on this blog, and I’ve decided it’s time to move on to new things. Postings will still happen as I see fit, but in a much more sporadic fashion.
JourneymanGM.com will of course still be the home to my original Journeyman GM Creations, including my 74 page Elder Scrolls conversion for Savage Worlds! Basically, anything for RPGs that I make which isn’t related to Journeyman Games will be posted here and maintained indefinitely.
Writing this blog has been a blast and I hope from time to time that it will be revisited. But it’s time for me to move on to other things, and all good things must come to an end.