Posts tagged Paranoia
Today was the first day of Origins Game Fair, the second largest gaming convention in the world (after GenCon). This is my third time going to Origins (you can read about my experiences last year with what I ran and what I played parts 1 and 2). I’ve been looking forward to this for quite a while.
Although the convention date has been moved earlier this year (and conflicted with many school schedules), it fortunately didn’t affect me and it seems like we’ve had a good turnout so far. We’ll see how it winds up affecting attendance for the con as a whole.
Today was a bookended with two RPG games run by the fantastic Matinee Adventures. Bright and early was Avatar Book 0: Rescue (using the Ubiquity system). Set 100 years before Avatar: The Last Airbender, it involves six teenagers who can bend the various elements that are caught in the middle of the Fire Nation’s invasion. Turns out that story was based off the events of the game I played in last year, so our primary objective was to rescue the Fire Nation girl who stayed behind to allow us the time to escape in that scenario.
Ending the day was Paranoia: You’re a Time What?. Paranoia is set in a dystopian future that’s a cross between 1984 and Monty Python and the typical characters are Troubleshooters who are tasked with killing Commies, Mutants, and members of secret societies. But it turns out that you all are commies, mutants, and/or members of secret societies. For this scenario, we were sent to investigate a big blue box that showed up outside* of Alpha Complex. Yup, The Doctor came to Alpha Complex and his psychic paper revealed that he was Ultra-Ultra-Violet clearance! I wound up using up all six of my clones by the end of the session, so it seems like I was playing the game just right! 🙂
In between, I tried something new: running board games. First I ran Knightmare Chess, which takes a standard game of chess and adds all kinds of interesting cards to replace your moves. I’ve always had difficulty finding players for it, so I was shocked to find three people preregistered for it and two more who showed up with generics! We had an odd number of players, so I got to play against a player who enjoyed the game as much as me, but had always been short on players. Everyone had an absolute blast playing it and several of them were hoping that Steve Jackson Games would have it available at their booth this year. I sure hope so!
I also ran Junta! Viva el Presidente, a tongue-in-cheek game from Z-Man Games where you are all vying for control of the República de las Bananas. Throughout the game, you’re funneling foreign aid money in order to backstab each other and vie for becoming El Presidente in order to eventually become the strongest power in the island. Three players came to that, so I joined in as well so that there would be some more interesting diplomacy (and I lost horribly both times). The players had the right mentality for the game and I think that this is probably the best session of the game I have ever had.
Overall, I found running board games to be very fun and not very stressful and I will definitely consider running more if I ever get a chance to run games at Origins again.
I’ll be doing a lot of role-playing games over the next few days. Tomorrow I’m playing in a game of The Avengers (using Mutants & Masterminds 3e) and running both A Traveller’s Guide to the Galaxy (using Traveller) and Stargate Universe: Rescue (using Savage Worlds). Should be fun!
*We did get to venture outside, which is usually forbidden. My first death happened because Friend Computer told us about outside, which I knew was (normally) treasonous knowledge, so I went ahead and shot Friend Computer. I was of course vaporized on the spot!