Posts tagged Risus
Kobold Enterprise is hosting this month’s blog carnival where they ask about Epic Moments of GMing. As it turns out, I had one just last weekend at WittCon X hosted by the Wittenberg Roleplaying Guild! You see, I was part of a game run by this GM:
That’s right, I was part of a game that was GMed by Steve, the adorable stuffed animal mascot and patron deity (long story, described here) of the Wittenberg Roleplaying Guild. Basically, Steve came up with the game and didn’t tell even me about what sort of game he was running. Because he can’t speak, Steve required players to ask him questions about their situation, but of course he knew what sort of questions they might ask and anticipated their responses, giving them answers that fit his storyline.
I should mention that you should pay no attention to the man behind the GM screen who is occasionally rolling dice as part of the Mythic GM Emulator, a tool for creating scenarios on the fly as if a GM was there. You ask questions, roll dice to see the results, and then figure out what the results mean in the context of the situation. From time to time, random events happen that affect the story. But yeah, pay no attention to that man behind the GM screen. Steve planned the whole thing, not me.
The game was very over the top by design. It was used with the Risus system and any sort of character was allowed (we had characters such as a Robot with Heart, an SMG-Wielding Squid, and literally an average John Doe). The tone was designed to be frivolous and the game was only scheduled for one hour, so things got a bit wild as you’ll see.
The first session he ran was definitely the more interesting one. It turns out that Steve’s treasure was actually his girlfriend (none of us knew about her!) who had been kidnapped. She was trapped inside of a well just down the street, but this well had a number of very clever traps including a machine gun and illusion-producing machinery. On the way, the heroes met guild member Andy K. who gave them the sage advice to just beat stuff up in order to save Steve’s girlfriend.
The Man Behind the GM Screen: Time for a random event: Positive NPC. So someone is here to help you.
Player 1: Is he powerful? [Steve shakes head yes]
Player 2: Is he someone we know? Is he in the Roleplaying Guild? [yes]
Player 1: Is he Andy K? [definite yes]
Player 2: [after much laugher] Is he going to join us? [no]
Player 1: Does he have some advice for us?
The Man Behind the GM Screen: [rolls] Increase warfare.
Player 1: So I guess he’s telling us to just beat stuff up! Thanks Andy!
After fleeing from the machine guns and dropping into the well, the heroes discovered that although there wasn’t a mutant race down there, there was one mutant: Donatello from the Teenage Mutant Ninja Turtles. He told them that a crocodile, who was a leader of the mafia, had eaten the other Ninja Turtles and was holding Steve’s girlfriend hostage. So the heroes set off to stop him.
When they arrived, they discovered a crocodile in a pinstripe suit smoking a cigar. John Doe tried to fight him, but unfortunately got swallowed, only to find the other Teenage Mutant Ninja Turtles inside!
Player 1: I try and stab him [dice get rolled]
The Man Behind the GM Screen: As you move into stab him, he opens his mouth and completely swallows you. Oh look, doubles on the roll so another random event. [rolls] Another positive NPC. Hmm…
Player 1: Didn’t we establish earlier that the other Teenage Mutant Ninja Turtles got eaten?
[Everyone realizes what this means and laughs!]
The Man Behind the GM Screen: Alright, so Steve says that you discover the remaining three Teenage Mutant Ninja Turtles inside. Wow, great planning Steve!
While the robot cut up the crocodile’s pinstripe suit and cigar in order to throw him off his game, John Doe tried to convince the Turtles that he was an innocent civilian and they had to rescue him. This gave them enough motivation to help break him out and defeat the croc once and for all. They rescued Steve’s girlfriend and saved the day!
The second session had some interesting moments, such as a whole band of bureaucrats guarding a phylactery containing Steve’s enlightenment. Across the two sessions, I had a lot of fun having a stuffed animal GMing the game and I was surprised at how cohesive his game wound up being. I’m sure that this will be a game that we’ll be talking about for years. Ultimately, an epic GM moment!
Like it or not, we’re about a week away from Christmas! Many of us celebrate it in real life, so why not also celebrate it in our role-playing games? I’ve found into a few Christmas themed scenarios that I’d like to review (the first two I’ve run as well):
Silent Night, Hungry Night (Deadlands Reloaded)
Ever wonder what Christmas is like in the Weird West? The characters are on a train that breaks down on Christmas Eve, but fortunately there’s a small town nearby that might be willing to put up the passengers for the night. But it turns out that they’re rather hostile towards the newcomers since a group of raiders from a nearby town came by and now they barely have enough food for themselves. If the group is going to have a warm place to sleep tonight and the people are going to have a merry Christmas, then this town is going to need some heroes! But little do they know that there is something far more sinister and stranger going on…
This adventure is a free one-sheet adventure (actually it’s one and a half sheets) published by Pinnacle Entertainment and written by Shane Hensley himself. As Deadlands scenarios go, it’s more of a traditional Western scenario with only a bit of the supernatural included. The focus is mostly investigation, but does have combat at the end. When I ran it last Christmas, I found that it also made a decent scenario for introducing players to Deadlands.
One thing about the scenario is that players will eventually discover that they are in a twist of another Christmas story that they’ll recognize (I won’t say which one!). It’s a great moment when they finally realize it, especially seeing how it’s been twisted into Deadlands. If the GM isn’t careful, it could come across as cheesy, but the reveal happens when the players are in a really bad situation, so hopefully the players won’t be inclined to poke holes at it.
If you’d like a bit of Christmassy Deadlands this scenario is definitely worth running. It’s strongly tied to the feel of the setting though, so if you’re just looking for a Christmas scenario for the sake of Christmas, you might be more interested in one of the other scenarios.
Santa Claus vs. The Orks! (Ork! The Roleplaying Game)
First off, this is a scenario for Ork! The Roleplaying Game from Green Ronin. It’s a fairly obscure system, but it’s an absolutely hilarious “beer & pretzels” game. Each of the players is a brawny, stupid Ork who is typically out to do some crazy quest that the Ork Shaman has sent you on. Usually it involves wanton violence and the killing of as many “Squishy Men” as they can find. It’s pretty easy to learn and is a lot of fun for one-shots.
In this free scenario, the Ork Shaman has sent the Orks on a mission to steal the heart of the “Crumpet Man Shaman” who he says “am jolly, fat person who am rule over Crumpet Men” who make toys. Not long after, they jump through a magic portal and arrive at the North Pole. There’s terrifying singing (Fa la la la la, la la la la!), a factory of terror (Santa’s toy factory), a stable of flying reindeer (which the Orks can try to ride), and the jolly Crumpet Man Shaman himself who declares that the Orks are very, very naughty!
With a creative group, this one is a riot and in some ways is stronger because it plays off the fact that it’s so cheesy. If you can get your hands on a copy of Ork! The Roleplaying Game (which unfortunately has been out of print for some time), this is definitely worth running!
A Kringle in Time (Risus)
Risus is an ingenious (and free!) RPG where characters don’t have stats, they have clichés which they use to solve their problems. Any sort of hero you can think of will work with this system. There is a $15 scenario named “A Kringle in Time” which throws in just about everything into it. Perhaps it’s best if I just give the description of the scenario:
This is an adventure about saving Christmas from an ancient evil. This is an adventure about murdering Santa Claus for his own good (seven times). This is an adventure about shopping, and family, and eggnog, and Jesus Christ, who appears here courtesy of the Almighty God, along with his robot duplicate. This is an adventure about the stress of fast-food employment, the grandeur of world-domination plans, the difficulty of pronouncing things in Welsh, and about toys nobody wants.
I haven’t run (or played it) it before, but it certainly sounds like it could make a riotous adventure with the right GM.
The Battle of Christmas Eve (Savage Worlds)
This is a really creative scenario in which you are all Toy Story-like toys who wake up at night when nobody is around. The Battle of Christmas Eve is a free scenario written by Paul “Wiggy” Wade Williams, author of many Savage Worlds scenarios as well as All for One: Régime Diabolique. In this one, it’s Christmas Eve and a group of rogue toys are threatening to ruin Emily’s Christmas. It’s your job to go in and save the day while fighting the rogue toys and avoiding Mittens the cat.
Aside from being a rather adorable concept, it’s actually a very well written scenario with a lot of variety. There’s combat (GI Joe guns are deadly to toys!) and also recruitment of other toys and the need to accomplish strategic objectives. And it even takes advantage of some of the Savage Worlds subsystems by including a chase and a Mass Battle showdown underneath the Christmas tree. There’s also a note that 1 game inch represents 1 real world inch in this scenario, so you could even use your own toys to travel around your house instead of using a battle mat!
Although this would be a lot of fun with adults, I have to say I really wish that I had a group of little kids to play this with, probably using a simplified version of Savage Worlds. It’s really a brilliant scenario and of all the ones on this list is probably my favorite.
So that’s four great Christmas scenarios to add some holiday cheer to your gaming. Are there any others out there that I don’t know about?