Posts tagged Wild Card Creator
While working on Wild Card Creator, I’ve gotten to know the Savage Worlds rules much better than I ever had before. Having looked at the text for Edges, Hindrance, Races, and Powers, as well as the rules themselves in great detail has resulted in me getting a very detailed understanding of how the system works.
In fact, there have been a few times that looking at the rules in such detail has resulted in me asking some pretty interesting questions about the rules. Sometimes I can figure it out myself by reading the text more carefully, but sometimes the book just doesn’t say. One of the great things about Pinnacle is that Clint, one of their staffers, has a section on the Pinnacle forums where you can ask him a rules question about Savage Worlds and get an answer back from him, usually in about a day. Between all that, I’ve made some pretty interesting discoveries:
When Edges and Hindrances Collide
- There is nothing preventing you from taking the Rich Edge and Poverty Hindrance at the same time. Although it seems contradictory at first, it actually works out. The Rich Edge triples your starting funds and the Poverty Edge halves your starting funds, so you start with 1.5x the starting funds. The Rich Edge gives you a yearly salary and the Poverty Hindrance makes you lose half your total funds every week. So you’ve got a spoiled brat who blows his money every time his parents give him some, which may be an interesting character.
- The Fleet-Footed Edge says the character’s normal d6 running die becomes a d10. The Lame Hindrance says the character’s normal d6 running die becomes a d4. What happens if you have both? The official answer is that you turn them into die steps (i.e. Fleet-Footed gives you +2 die steps, Lame gives you –1 die step). My group already played this way anyway, but at least it’s official (and the way Wild Card Creator handles it).
Putting the Arcane in Arcane Background
- The Power Surge Edge requires the character to have “arcane skill d10+”. Even though Arcane Background (Super Powers) and Deadlands‘ Arcane Background (Chi Mastery) don’t have a typical Arcane Skill, having any of their “power skills” at d10 qualifies for this.
- You can have an Arcane Skill without having the corresponding Arcane Background. This is most obvious in Hell on Earth Reloaded and Deadlands Noir where they actually require you to have a d6 in your Arcane Skill before you can take the Arcane Background. This is actually specifically noted in the Deadlands Noir adventure “The Old Absinthe Blues” where they encourage them to make use of a character that has the Arcane Skill, but not the Arcane Background by having them use Cooperative Rolls to help out other spellcasters. And if you have the Weird Science skill, you can use it to operate a gadget that was made by someone with Arcane Background (Weird Science).
Game Rules You Didn’t Know About
- There are actually rules for covering yourself over a grenade. Basically, the person takes double damage, but everybody else in the blast template takes damage minus the Toughness of the person who covered the grenade.
- You can Crouch to make ranged attacks against you suffer a –1 penalty, in exchange for only moving half your Pace each round. It’s the only system I know of that makes use of this, despite the fact that any good soldier knows to do this.
- You can dive for cover to avoid an Area of Effect weapon (like a grenade or the Blast power), which moves you to the edge of the blast template.
I’ve also discovered a bunch of inconsistencies that I’m having to deal with. For instance, some gear tables have Weight before Cost and others have Cost before Weight. Overall though, I’ve come to appreciate the Savage Worlds rules a bit more because of my work on it with Wild Card Creator.
Saturday I arrived in the Dealer Hall when it opened and got a quick look at the place. Boy is it massive! I only got to visit a few booths before I had to go off to run Doctor Who: Adventures in Time and Space. Just like last year, I volunteered for Cubicle 7’s Demo Team which gave me a great opportunity to run one of my favorite systems and get some store credit while I was at it.
The scenario they gave me was called “Ghost Engines” and was actually a pretty decent scenario involving body-swapping aliens, gargoyle-like people, and a trans-dimensional train. It was a pretty enjoyable scenario that kept everyone engaged. I have to say that the writing quality for premade adventures for the line have improved markedly over the years. Maybe one of these days I’ll throw my hat into the ring too and write up a scenario to submit to Cubicle 7.
It’s become a tradition at the larger cons for Pinnacle to run a Savage Saturday Night event where dozens of Savage Worlds games are run. The turnout for GenCon was unprecedented and I would estimate that at least 50 games were run, all with full tables! I handed out as many cards for Wild Card Creator as I could, then got roped into a Gilligan’s Island game. As hard as it is to believe, I’ve never seen the show, but I was told that all I really needed to do was hear the theme song and I’d be good.
We played a somewhat modified crew of the original five on the ship. I wound up being the millionaire’s cousin; an Olympic athlete. It’s not every day that your Savage Worlds character gets to wield a javelin and a discus! Not long after we crashed, we fought a boar. Feeling overconfident, I decided to throw my Olympic javelin at it with a called shot to the eye (–6)…and made it! The boar was instantly killed by the assault and we had a tasty meal.
Unfortunately, Gill went missing and we had to go look for him. Turns out that he found himself in some Mayan ruins and put on a headdress that turned him into an ancient Mayan sorcerer king that could summon mummies! After half an hour of whiffs from both sides, we finally managed to get the stupid headdress off of him, patch up the ship, and complete our three hour tour.
Sunday was devoted entirely to roaming the Dealer Hall and it took a good six hours to do so, including stopping to play a few demos. I wound up picking up the new Doctor Who Card Game, The One Ring: Tales of Wilderland, five Paranoia supplements for a buck each, the Marvel Heroic Roleplaying Game, and $3 used book describing all of the original worlds of Torg (one of the most inspiring settings of all time in my opinion). Not a bad haul.
I also got a chance to watch a demo of Star Wars: Edge of the Empire, the first of three role-playing games for Star Wars. Fantasy Flight Games has elected to follow their Warhammer 40k RPG model and release multiple rulebooks each focusing on a different aspect of the universe. Edge of the Empire focuses on bounty hunters, smugglers, and scoundrels while the upcoming Rebellion vs. Empire and Force and Destiny books will focus on soldiers and Jedi respectively. The rules are cross-compatible so you can mix characters from any of the books. They also use specialty “narrative dice” like Warhammer Fantasy 3rd edtion. Although the beta rules were available for purchase, I ultimately decided to save my $30 for when the real thing comes out.
I was surprised to see just how many companies were running Kickstarters; I saw no less than 15. While I imagine there are a greater number of RPG-related Kickstarters around the time of GenCon than at other times of the year, it was surprising just how important that crowdfunding platform is in the roleplaying game industry (or if you’re cynical, how glutted it is).
And at the end of the day, I got to visit the booth for Mythic Era of War Games, the company founded by one of Wittenberg’s own alumni (no website yet, so I can’t link to their stuff). Perhaps next year Journeyman Games will have its own booth as well.
All in all, it was a great trip and I’m glad that I got to go. If you ever get a chance to visit, even if it’s just for a day, take the opportunity!
Hey everybody! My surgery went just fine and I’ve been a very busy over the last few weeks. For starters, I’ve created the company Journeyman Games. More importantly, I’ve started a Kickstarter for Wild Card Creator!
Wild Card Creator is a computer program that helps gamers quickly and easily design characters for the Savage Worlds tabletop roleplaying game. The program enables you to generate, save, and print characters in both stat block and character sheet formats, enabling you to access them whenever you need, in a fraction of the time it takes to do it by hand!
Because Wild Card Creator comes pre-loaded with the full text of Savage Worlds Deluxe, you can start making characters right away. But what if you want to make characters for a supplementary setting like Deadlands, Agents of Oblivion, Hellfrost, or any of several dozen other settings? Other character creators would make you type it all in yourself or force you to pony up $5-$10 for the same content you already own. Not Wild Card Creator.
If you own any published Savage Worlds PDFs, Wild Card Creator will be able to import any new Races, Edges, Hindrances, Gear, and other character options without you paying anything more! If you’ve got the PDF, you’ve got the content. Pinnacle Entertainment Group and 14 other companies have already given permission to allow Wild Card Creator to work seamlessly with their full range of PDFs, so your favorite settings are sure to be supported.
Wild Card Creator will be available for Mac, Windows, and Linux and has an estimated release date of November 2012.
If you’ve got any questions, let me know!